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Author Topic: Profession Helper Tutorial  (Read 3039 times)
Snarky
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« on: December 11, 2006, 01:18:13 AM »

    How to use Profession Helper, version 1.0 and above.

Why?
In a nutshell Profession Helper is here to save you time selling whatever goods you can craft. It is no good if it takes longer to use Profession Helper than it would to do whatever the task is by hand. That's where I'm coming from.

How?
In the diagram below I'll show you each part of the interface, and how to use it quickly, and effectively. As more features are added, either updated pictures, or new pictures will be added.

  • Part 1. Basic Functions.
    • Step 1. Item Selection



      This image has the Item selection section highlighted. When you start this, the name in the center will read: "Nothing Selected Yet". To change this and select an item, click the button to the right: "Set". Once you click it, regardless of what is selected in the craft window, the item who's name is on this line is the one you're sending materials for.
    • Step 2. Amount Selection



      This image has the amount selection section highlighted. To change the amount, move the slider from 1, on the left, to 50 on the right. If you ever need mroe than 50... well... tell me and I'll up it to 100. The number on the right indicates how many stacks you'll be sending the mats for. This is done at run-time, you do not need to re-set the item for it. This is for one stack of the item, so for something like bullets which are 200 per stack selecting "1" is a full stack, not one bullet.
    • Step 3. Destination Selection



      This image has the destination selection section highlighted. To choose where you want the mats sent, click on the drop down box, and pick one of the choices. You should note that GUILD, PARTY, and RAID, all go straight to those channels. PLAYER and CHANNEL require you to enter information in the textbox to the right. For a player, enter their name. For a channel, enter the channel number (trade, for instance, is 2) not the name.
    • Step 4. Send!
      That's it, hit send and they're on their way!
  • Part 2. Additional Functions
    • Materials Breakdown
      If you wish, materials can be recursively broken down. To turn them on and off you use the slash commands: "/ph breakdown on" and "/ph breakdown off". For those that don't know the word recursion (a glorious one to programmers) it means that it will go deeper and deeper finding materials. The implementation as it is right now works like this: Lets say you selected an item X. X requires, among other things, the material Y, where Y is in the same tradeskill as X. Instead of showing Y on the materials list, this will display all of Ys materials. Obviously this goes as deep as needed. One engineering schematic for goggles goes 4 levels deep through lesser goggles. With this turned on, none of those is returned, merely an awfully long materials list. This feature is especially good for engineering when people want a base cost for something and you have to make simpler mats, such as Thorium Widgets, that need to be taken into account.

Hope this guide clears up any and all confusion about Profession Helper, if something needs to be clarified, please let me know below.

--Snarky/Segfault
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