Three Planets Software Community
September 06, 2010, 12:29:33 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: 15 easter eggs hidden in QorporateQuest.com
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: To Channel  (Read 2703 times)
DeTard
Visual Basic
*

Kode Karma: +1/-0
Offline Offline

Posts: 7


View Profile
« on: December 09, 2006, 11:15:55 AM »

Not sure, but this doesn't seem to be working correctly.  Joined a channel and tried to send the info to it to test it out, and it just won't do anything.  No errors, but no data either.  I set it to Channel and typed in the channel name in the box... that's how it's intended right?
Logged
Snarky
Lord of these Realms
Administrator
Visual Basic
*****

Kode Karma: +0/-0
Offline Offline

Posts: 19

Main : Segfault
Alt 1 : Zhyr
Alt 2 : Onax
Alt 3 : Cryolyn
Alt 4 : MkDir


View Profile WWW
« Reply #1 on: December 09, 2006, 04:45:15 PM »

No... though looking at my documentation I guess this should be made more clear. EDIT: In fact, it sppears I said TO type the "name of the channel". My mistake, an updated README will be included in the next release.

WoW tracks channels by number, not name, after you join them. (I don't know their code this next bit is speculation based on multiplayer games I've written). They probably do some database lookup of the channel, then bind the number to that channel. A name doesn't mean much in CS... any channel could have any name, if that makes sense.

So, here we're looking for the channel number. For instance: I stay in a channel with a bunch of guys I know growing up that stayed back home while I went away for college. Channel name is LegioMortis, and on all my characters its bound to 4. So to send mats to them when they ask about something (and more often testing new functionality) I set it to send to channel, and type '4' in the box (minus the quotes). This is equivalent to typing "/4 hey guys", or whatever, which should be enough of an example to understand why this works how it does.

Do you have any suggestions of how to make that more clear?
« Last Edit: December 09, 2006, 05:32:10 PM by Snarky » Logged

Whatever the masses demand shall come to be.
DeTard
Visual Basic
*

Kode Karma: +1/-0
Offline Offline

Posts: 7


View Profile
« Reply #2 on: December 09, 2006, 07:53:43 PM »

That's all I needed to know =)

Thanks for the clearup.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1 | SMF © 2006, Simple Machines LLC Valid XHTML 1.0! Valid CSS!